SCRIPT
Module: _script
LogError(Message:
?)
(
)
1
?)
(
) -- Same as Log, just different icon
_script.LogError(Message: any?) -> nil
_Log(Message:
?)
(
)
2
?)
(
) -- Internal api, use print() instead
_script._Log(Message: any?) -> nil
GetFileAbsolutePath()
(AbsolutePath:
)
3
(AbsolutePath:
) -- Returns full path and extension. "X:/ProjectGWN/mods/scripts/MyScript/filename.luau"
_script.GetFileAbsolutePath() -> AbsolutePath: string
GetFileRelativeDir()
(AbsolutePath:
)
4
(AbsolutePath:
) -- Returns "MyScript/path/to/fileroot/folder"
_script.GetFileRelativeDir() -> AbsolutePath: string
GetFileAbsoluteDir()
(AbsolutePath:
)
5
(AbsolutePath:
) -- Returns "X:/ProjectGWN/mods/scripts/MyScript/to/your/file"
_script.GetFileAbsoluteDir() -> AbsolutePath: string
GetFileName()
(Path:
)
6
(Path:
) -- Current file name with extension. "filename.luau"
_script.GetFileName() -> Path: string
GetScriptAbsoluteDir()
(AbsolutePath:
)
7
(AbsolutePath:
) -- X:/ProjectGWN/mods/scripts/MyScript
_script.GetScriptAbsoluteDir() -> AbsolutePath: string
GetScriptName()
(ReturnValue:
)
8
(ReturnValue:
) -- Get current script name. /mods/scripts/<THIS>
_script.GetScriptName() -> ReturnValue: string
_Require(FilePath:
)
(Return:
)
9
)
(Return:
) -- Internal api, use require() instead
_script._Require(FilePath: string) -> Return: any