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SCRIPT

Module: _script

LogError(Message: optional any?)return(nil)
-- Same as Log, just different icon
_script.LogError(Message: any?) -> nil
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_Log(Message: optional any?)return(nil)
-- Internal api, use print() instead
_script._Log(Message: any?) -> nil
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GetFileAbsolutePath()return(AbsolutePath: string)
-- Returns full path and extension. "X:/ProjectGWN/mods/scripts/MyScript/filename.luau"
_script.GetFileAbsolutePath() -> AbsolutePath: string
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GetFileRelativeDir()return(AbsolutePath: string)
-- Returns "MyScript/path/to/fileroot/folder"
_script.GetFileRelativeDir() -> AbsolutePath: string
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GetFileAbsoluteDir()return(AbsolutePath: string)
-- Returns "X:/ProjectGWN/mods/scripts/MyScript/to/your/file"
_script.GetFileAbsoluteDir() -> AbsolutePath: string
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GetFileName()return(Path: string)
-- Current file name with extension. "filename.luau"
_script.GetFileName() -> Path: string
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GetScriptAbsoluteDir()return(AbsolutePath: string)
-- X:/ProjectGWN/mods/scripts/MyScript
_script.GetScriptAbsoluteDir() -> AbsolutePath: string
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GetScriptName()return(ReturnValue: string)
-- Get current script name. /mods/scripts/<THIS>
_script.GetScriptName() -> ReturnValue: string
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_Require(FilePath: string)return(Return: any)
-- Internal api, use require() instead
_script._Require(FilePath: string) -> Return: any
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