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MODKIT

Module: _modkit

RegisterPreset(RelativePath: string,InGameName: string)return(PresetID: string,Success: boolean)
-- Needs filename with extension
-- This will only register a preset file it in memory (once)
-- you load it manually depending on it's type (e.g _axiom.LoadPreset)
_modkit.RegisterPreset(RelativePath: string, InGameName: string) -> PresetID: string, Success: boolean
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