MODKIT
Module: _modkit
RegisterPreset(RelativePath:
,InGameName:
)
(PresetID:
,Success:
)
1
,InGameName:
)
(PresetID:
,Success:
) -- Needs filename with extension
-- This will only register a preset file it in memory (once)
-- you load it manually depending on it's type (e.g _axiom.LoadPreset)
_modkit.RegisterPreset(RelativePath: string, InGameName: string) -> PresetID: string, Success: boolean