Animator
EXPERIMENTAL
This feature is still experimental. Things may change or break over time. We'll post a notice if any breaking changes happen.
Presets are per Axiom, so when you save an animation you save the frame keys from the selected axiom. That you can later load into any axiom (the one that's currently selected)
If you wanna save an animation with multiple characters look into the Scene
How to animate
- Select a character axiom on the outliner (at this moment only characters can be animated)
- Press the
+to add it into the timeline - Move the controls how you want and press the 🔷 button to save that state
- Move the playhead to a new index, lets say 5
- Move the controls and press 🔷 again
- You can now press play
Caveats
- Animations are not capped to 30/60FPS etc, instead you just specify the time
- So no matter if you have a key at index 0 and one key at either index 5 or 500 the animation will still take 1 seconds and will look the same on both cases
- If you wanna animate multiple characters in sync make sure these have the same time, loopType and first and last frame at the same index
- A simple rule is to always put a frame on index 0
NOTE
You always work with the Selected Axiom (if it was added into the timeline)